4 steps to create a phygital living enviroment
This architecture system which can be applyed to anywhere based on the building surface, from a interior space to a public facility, a street corner even a city scale place.
By 3D scanning and geon rules, to build the shape with primitive geometries as a texture widget.
then designing and selecting the texture packages though different narratives correspond to the texture widget.
Finally a new skin with virtual narratives will co-exsitand merge with the physical buildings to create a new phygital living environment for human.