Geometric Zoning – Unreal Simulation
I constructed a simulation of a space in which geometric zones had been manipulated in one of a series of ways. The base structure is that of a grid of 9 plazas surrounded by roofed walkways. There is a secondary elevated circulation which is upheld by another set of supporting columns, all in order to add density to the space I was to manipulate. Increased levels of structural density allow for the altered volumes to be more obvious.